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Book part:
Bullet Time and the Mediation of Post-Cinematic Temporality

dc.contributor.editorDenson, Shane
dc.contributor.editorLeyda, Julia
dc.creatorSudmann, Andreas
dc.date.accessioned2020-02-18T15:55:34Z
dc.date.available2020-02-18T15:55:34Z
dc.date.issued2016
dc.identifier.doi10.25969/mediarep/13461
dc.identifier.urihttps://mediarep.org/handle/doc/14383
dc.languageeng
dc.publisherREFRAME Books
dc.publisher.placeFalmer
dc.relation.isPartOfisbn:9780993199639
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/13457
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectDigitales Kinode
dc.subjectVideospielde
dc.subjectPost-Cinemaen
dc.subjecttimeen
dc.subjectfilm aestheticsen
dc.subjectvideo gameen
dc.subject.ddcddc:791
dc.subject.personThe Wachowskis
dc.subject.workTHE MATRIX
dc.subject.workMAX PAYNE
dc.titleBullet Time and the Mediation of Post-Cinematic Temporalityen
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:05:17
local.source.booktitlePost-Cinema. Theorizing 21st-Century Film
local.source.epage326
local.source.spage297
local.subject.gndhttps://d-nb.info/gnd/122552571
local.subject.gndhttps://d-nb.info/gnd/122552601
local.subject.wikidatahttps://www.wikidata.org/wiki/Q83495
local.subject.wikidatahttps://www.wikidata.org/wiki/Q195719

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