Book part:
The House and the Infected Body: The Metonymy of RESIDENT EVIL 7

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorMcGreevy, Alan
dc.creatorFawcett, Christina
dc.creatorOuellette, Marc A.
dc.date.accessioned2020-10-30T10:50:05Z
dc.date.available2020-10-30T10:50:05Z
dc.date.issued2020
dc.description.abstractRESIDENT EVIL 7, in articulating the threat of infectious mold, situates the illness with the feminine: Historical, cultural, and physiological connections between mold and women gives the game license to limit, objectify, and render the female characters monstrous. First-person immersion brings us into contact with the infection, as mold and Molded threaten the buildings of the Bakers, while mold growing in their brains threatens the Bakers themselves. Through the form of infection, the disease is invasively feminine, reflected in the Bakers and their homes.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-013
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14964
dc.identifier.urihttps://mediarep.org/handle/doc/15953
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectZombiede
dc.subjectInfektionde
dc.subjectVerkörperungde
dc.subjectWeiblichkeitde
dc.subjectVideospielde
dc.subjectinfectionen
dc.subjectembodimenten
dc.subjectfemininityen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workRESIDENT EVIL 7: BIOHAZARD
dc.titleThe House and the Infected Body: The Metonymy of RESIDENT EVIL 7en
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:21:50
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-013
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage274
local.source.spage253
local.subject.wikidataQ24577667

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