Book part:
Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video Games and Gamification

dc.contributor.editorFuchs, Mathias
dc.contributor.editorFizek, Sonia
dc.contributor.editorRuffino, Paolo
dc.contributor.editorSchrape, Niklas
dc.creatorPoltronieri, Fabrizio
dc.date.accessioned2018-09-25T13:49:59Z
dc.date.available2018-09-25T13:49:59Z
dc.date.issued2014
dc.identifier.doi10.25969/mediarep/619
dc.identifier.isbnisbn:978-3-95796-001-6
dc.identifier.urihttps://mediarep.org/handle/doc/2953
dc.languageeng
dc.publishermeson press
dc.publisher.placeLüneburg
dc.relation.isPartOfisbn:978-3-95796-001-6
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/755
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectApparatde
dc.subjectGamificationde
dc.subjectPhilosophiede
dc.subjectVideospielde
dc.subjectVilém Flusserde
dc.subject.ddcddc:793
dc.titleCommunicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video Games and Gamificationde
dc.typebookPart
dc.type.statuspublishedVersion
dcterms.bibliographicCitationPoltronieri, Fabrizio (2014): Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video Games and Gamification. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino und Niklas Schrape (Hg.): Rethinking Gamification. Lüneburg: meson press, 165-186. DOI: http://dx.doi.org/10.25969/mediarep/619.
dspace.entity.typeBookParten
local.coverpage2021-01-15T01:01:40
local.source.booktitleRethinking Gamification
local.source.epage186
local.source.spage165
local.subject.gndhttps://d-nb.info/gnd/119200716
local.subject.wikidatahttps://www.wikidata.org/wiki/Q215623

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