Book part:
Games for Health: Herausforderungen einer sachgerechten Entwicklung von Lernspielen am Beispiel von SANTRAIN

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorHofmann, Marko
dc.creatorPietraß, Manuela
dc.creatorEichenberg, Christiane
dc.creatorHofmann, Julia
dc.creatorKaragkasidis, Alexandros
dc.creatorKüsel, Cornelia
dc.creatorLehmann, Axel
dc.creatorMeyer-Nieberg, Silja
dc.creatorRuckdeschel, Patrick
dc.date.accessioned2020-10-30T10:50:07Z
dc.date.available2020-10-30T10:50:07Z
dc.date.issued2020
dc.description.abstractSerious Games are often employed in the health sector. Games for health, e.g., for diagnostic purpose, education, and training, are used to address tasks as diverse as rehabilitation, cancer awareness, and understanding of or coping with psychological disorders. One important area in which Serious Games play an important role is education, training, and learning, which is the focus of the present paper. A challenge in the development of Serious Games is the interdisciplinary nature of the project itself. Medical experts, social scientists, computer scientists, and artists need to work together from the early stages of the project on to the development of a game concept. Working with an interdisciplinary team presents advantages and challenges. Bringing together experts from various disciplines ensures using state-of-the-art techniques and offers fresh perspectives. On the other hand, a common terminology and a usable workflow have to be established. This article focuses on the development and the lessons learned from the serious game SANTRAIN, which aims at the first responder training of the German Federal Armed Forces.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-019
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14970
dc.identifier.urihttps://mediarep.org/handle/doc/15959
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectMedienpädagogikde
dc.subjectGesundheitde
dc.subjectVideospielde
dc.subjectSerious Gamesde
dc.subjecthealthen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workSANTRAIN DEMONSTRATOR
dc.titleGames for Health: Herausforderungen einer sachgerechten Entwicklung von Lernspielen am Beispiel von SANTRAINde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:07:53
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-019
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage416
local.source.spage387

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