Book part:
Immersive Gaming: Next-Gen-Konsolen versprechen neue Spielkonzepte

dc.creatorHeuer, Thomas
dc.date.accessioned2022-04-22T13:42:08Z
dc.date.available2022-04-22T13:42:08Z
dc.date.issued2014
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18175
dc.identifier.urihttps://mediarep.org/handle/doc/19161
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:1869-7178
dc.relation.isPartOfisbn:978-3-89472-896-0
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectImmersionde
dc.subjectVideospielde
dc.subjectSpielkonsolede
dc.subjectTechnologiede
dc.subjectRezensionde
dc.subjectgame consoleen
dc.subjecttechnologyen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.titleImmersive Gaming: Next-Gen-Konsolen versprechen neue Spielkonzeptede
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesJahrbuch immersiver Medien
local.coverpage2022-04-22T16:32:03
local.identifier.firstpublishedhttps://link.iue.fh-kiel.de/index.php/2014/01/01/jahrbuch-immersiver-medien-2014-online-klaenge-musik-soundscapes/
local.source.epage149
local.source.issueTitleKlänge, Musik & Soundscapes
local.source.spage134
local.source.volume6
relation.isMiscOfBookPart3680c058-a202-495f-85e5-7771d5d9bdc0
relation.isMiscOfBookPart.latestForDiscovery3680c058-a202-495f-85e5-7771d5d9bdc0

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