Book part: How to Win Foursquare: Body and Space in a Gamified World
Abstract
Preferred Citation
BibTex
Foxmann, Maxwell: How to Win Foursquare: Body and Space in a Gamified World. In: Fuchs, Mathias;Fizek, Sonia;Ruffino, Paolo;Schrape, Niklas: Rethinking Gamification. Lüneburg: meson press 2014, S. 71-90. DOI: 10.25969/mediarep/758.
@INCOLLECTION{Foxmann2014,
author = {Foxmann, Maxwell},
title = {How to Win Foursquare: Body and Space in a Gamified World},
year = 2014,
doi = {10.25969/mediarep/758},
editor = {Fuchs, Mathias and Fizek, Sonia and Ruffino, Paolo and Schrape, Niklas},
address = {Lüneburg},
booktitle = {Rethinking Gamification},
pages = {71--90},
publisher = {meson press},
isbn = {978-3-95796-001-6},
}
author = {Foxmann, Maxwell},
title = {How to Win Foursquare: Body and Space in a Gamified World},
year = 2014,
doi = {10.25969/mediarep/758},
editor = {Fuchs, Mathias and Fizek, Sonia and Ruffino, Paolo and Schrape, Niklas},
address = {Lüneburg},
booktitle = {Rethinking Gamification},
pages = {71--90},
publisher = {meson press},
isbn = {978-3-95796-001-6},
}
Keywords
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