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Book part:
How to Win Foursquare: Body and Space in a Gamified World


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Published in:

Foxmann, Maxwell: How to Win Foursquare: Body and Space in a Gamified World. In: Fuchs, Mathias;Fizek, Sonia;Ruffino, Paolo;Schrape, Niklas: Rethinking Gamification. Lüneburg: meson press 2014, S. 71-90.10.25969/mediarep/758
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen