Book part: Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures
dc.contributor.editor | Fuchs, Mathias | |
dc.contributor.editor | Fizek, Sonia | |
dc.contributor.editor | Ruffino, Paolo | |
dc.contributor.editor | Schrape, Niklas | |
dc.creator | Tiessen, Matthew | |
dc.date.accessioned | 2018-09-25T13:49:59Z | |
dc.date.available | 2018-09-25T13:49:59Z | |
dc.date.issued | 2014 | |
dc.identifier.doi | 10.25969/mediarep/692 | |
dc.identifier.isbn | isbn:978-3-95796-001-6 | |
dc.identifier.uri | https://mediarep.org/handle/doc/2958 | |
dc.language | eng | |
dc.publisher | meson press | |
dc.publisher.place | Lüneburg | |
dc.relation.isPartOf | isbn:978-3-95796-001-6 | |
dc.relation.isPartOf | doi:http://dx.doi.org/10.25969/mediarep/755 | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Fahrrad | de |
dc.subject | Gamification | de |
dc.subject | Quantifizierung | de |
dc.subject.ddc | ddc:793 | |
dc.title | Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Tiessen, Matthew (2014): Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino und Niklas Schrape (Hg.): Rethinking Gamification. Lüneburg: meson press, 251-269. DOI: http://dx.doi.org/10.25969/mediarep/692. | |
dspace.entity.type | BookPart | en |
local.coverpage | 2021-01-15T01:01:48 | |
local.source.booktitle | Rethinking Gamification | |
local.source.epage | 269 | |
local.source.spage | 251 |
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