Book part:
3-D für überall und unterwegs? Technikrezension: Nintendo 3DS

dc.creatorHeuer, Thomas
dc.date.accessioned2022-04-22T14:08:06Z
dc.date.available2022-04-22T14:08:06Z
dc.date.issued2012
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18207
dc.identifier.urihttps://mediarep.org/handle/doc/19193
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:1869-7178
dc.relation.isPartOfisbn:978-3-89472-779-6
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectRezensionde
dc.subjectSpielkonsolede
dc.subjectNintendode
dc.subject3DSde
dc.subjectImmersionde
dc.subject3Dde
dc.subjectreviewen
dc.subjectgame consoleen
dc.subject.ddcddc:794
dc.title3-D für überall und unterwegs? Technikrezension: Nintendo 3DSde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesJahrbuch immersiver Medien
local.coverpage2022-04-22T16:32:16
local.identifier.firstpublishedhttps://link.iue.fh-kiel.de/index.php/2012/01/30/jahrbuch-immersiver-medien-2012-online-bildraeume-grenzen-und-uebergaenge/
local.source.epage143
local.source.issueTitleBildräume – Grenzen und Übergänge
local.source.spage138
local.source.volume4

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