Book part:
Interface. Analoger Closed Circuit vs. Digitale Interaktivität?

dc.contributor.editorNeitzel, Britta
dc.contributor.editorNohr, Rolf F.
dc.creatorSchröter, Jens
dc.creatorSpies, Christian
dc.date.accessioned2020-08-14T14:32:55Z
dc.date.available2020-08-14T14:32:55Z
dc.date.issued2006
dc.identifier.doi10.25969/mediarep/14262
dc.identifier.isbnisbn:978-3-89472-441-2
dc.identifier.urihttps://mediarep.org/handle/doc/15230
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14195
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectMensch-Maschine-Schnittstelle
dc.subjectInteraktivität
dc.subjectInterface
dc.subjectHCI
dc.subjectMediennutzung
dc.subject.ddcddc:384
dc.subject.ddcddc:791
dc.titleInterface. Analoger Closed Circuit vs. Digitale Interaktivität?de
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesSchriftenreihe der Gesellschaft für Medienwissenschaft (GfM)
local.coverpage2021-05-29T01:16:37
local.source.booktitleDas Spiel mit dem Medium. Partizipation - Immersion – Interaktion
local.source.epage116
local.source.spage104
local.source.volume14
relation.isAuthorOfBookPart5ff6fce2-2f73-4077-a6b7-f30d8803f546
relation.isAuthorOfBookPart4569006e-869e-495c-9765-499b58fef782
relation.isAuthorOfBookPart.latestForDiscovery5ff6fce2-2f73-4077-a6b7-f30d8803f546

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