Book part: Gamification of Gothic
dc.contributor.editor | Fuchs, Mathias | |
dc.creator | Krzywinska, Tanya | |
dc.date.accessioned | 2018-09-25T13:49:58Z | |
dc.date.available | 2018-09-25T13:49:58Z | |
dc.date.issued | 2015 | |
dc.identifier.doi | 10.25969/mediarep/548 | |
dc.identifier.isbn | isbn:978-3-95796-076-4 | |
dc.identifier.uri | https://mediarep.org/handle/doc/2946 | |
dc.language | eng | |
dc.publisher | meson press | |
dc.publisher.place | Lüneburg | |
dc.relation.isPartOf | isbn:978-3-95796-076-4 | |
dc.relation.isPartOf | doi:http://dx.doi.org/10.25969/mediarep/753 | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Game Studies | de |
dc.subject | Gamification | de |
dc.subject | Gothic | de |
dc.subject | Videospiel | de |
dc.subject.ddc | ddc:793 | |
dc.title | Gamification of Gothic | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Krzywinska, Tanya (2015): Gamification of Gothic. In: Mathias Fuchs (Hg.): Diversity of Play. Lüneburg: meson press, 21-38. DOI: http://dx.doi.org/10.25969/mediarep/548. | |
dspace.entity.type | BookPart | en |
local.coverpage | 2021-01-15T01:01:27 | |
local.source.booktitle | Diversity of Play | |
local.source.epage | 38 | |
local.source.spage | 21 |
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