Book part:
Gamification of Gothic

dc.contributor.editorFuchs, Mathias
dc.creatorKrzywinska, Tanya
dc.date.accessioned2018-09-25T13:49:58Z
dc.date.available2018-09-25T13:49:58Z
dc.date.issued2015
dc.identifier.doi10.25969/mediarep/548
dc.identifier.isbnisbn:978-3-95796-076-4
dc.identifier.urihttps://mediarep.org/handle/doc/2946
dc.languageeng
dc.publishermeson press
dc.publisher.placeLüneburg
dc.relation.isPartOfisbn:978-3-95796-076-4
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/753
dc.rightsCreative Commons Attribution Share Alike 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectGame Studiesde
dc.subjectGamificationde
dc.subjectGothicde
dc.subjectVideospielde
dc.subject.ddcddc:793
dc.titleGamification of Gothicde
dc.typebookPart
dc.type.statuspublishedVersion
dcterms.bibliographicCitationKrzywinska, Tanya (2015): Gamification of Gothic. In: Mathias Fuchs (Hg.): Diversity of Play. Lüneburg: meson press, 21-38. DOI: http://dx.doi.org/10.25969/mediarep/548.
dspace.entity.typeBookParten
local.coverpage2021-01-15T01:01:27
local.source.booktitleDiversity of Play
local.source.epage38
local.source.spage21

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