Book part:
Games for Health – Spiele der Biopolitik

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorLedder, Simon
dc.date.accessioned2020-10-30T10:50:07Z
dc.date.available2020-10-30T10:50:07Z
dc.date.issued2020
dc.description.abstractThis article discusses the phenomenon of Games for Health from a perspective of biopolitical theory. Games for Health is an emerging type of digital game which has ›health‹ as its topic. This includes very different aspects, like playing while exercising, playing while learning theoretical knowledge about a healthy lifestyle, playing as a part of rehabilitative therapy, and playing while training to be a medical practitioner. While Games for Health are quite diverse, they share some features which can be analyzed more precisely with theories of biopolitics. In this article topics like disciplining, normalization, self-surveillance, immaterial labor, and the constitution of bio-citizens in relation to Games for Health are discussed.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-021
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14973
dc.identifier.urihttps://mediarep.org/handle/doc/15962
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectVideospielde
dc.subjectGesundheitde
dc.subjectBiopolitikde
dc.subjectNormalismusde
dc.subjectSelbstüberwachungde
dc.subjectvideo gameen
dc.subjecthealthen
dc.subjectbiopoliticsen
dc.subjectself-monitoringen
dc.subject.ddcddc:794
dc.subject.workHEMOHEROES
dc.titleGames for Health – Spiele der Biopolitikde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:01:15
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-021
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage460
local.source.spage433

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