Book part:
Wunderpille Games!? Mit digitalem Spiel gegen reale Krankheiten

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorThiele-Schwez, Martin
dc.creatorSauer, Anne
dc.date.accessioned2020-10-30T10:50:06Z
dc.date.available2020-10-30T10:50:06Z
dc.date.issued2020
dc.description.abstractVideo games are fascinating. Therefore it is not surprising that their motivational potential has been discussed in various disciplines. (Serious) Games for Health are specifically designed for the health-care industry and aim to have a positive effect on users – either physical or psychological. For example, games are used to create incentives for more physical activity, they are used in medicine for therapy purposes, or they can evoke behavioral changes or make outsiders understand illnesses such as depression. However, a game per se does not make a person thin or fat, smart or stupid, healthy or ill. It is an interplay of mission goals, content, technology, and how contents are conveyed to achieve the goal. Knowing the tension between the fast-moving games industry and sluggish, restrictive health care, we show how we can make use of games in health care and how we can establish them (commercially). With that said, we see games as a medium with high potential but also with challenges and limits.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-018
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14969
dc.identifier.urihttps://mediarep.org/handle/doc/15958
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectSerious Gamesde
dc.subjectVideospielde
dc.subjectGesundheitde
dc.subjectPädagogikde
dc.subjectvideo gameen
dc.subjecthealthen
dc.subjecteducationen
dc.subject.ddcddc:794
dc.titleWunderpille Games!? Mit digitalem Spiel gegen reale Krankheitende
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:07:46
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-018
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage386
local.source.spage367

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