Book part: Werbung und Computerspiel – THE SIMS ONLINE zwischen Persuasion und Aneignung
dc.contributor.editor | Barth, Thomas | |
dc.contributor.editor | Betzer, Christian | |
dc.contributor.editor | Eder, Jens | |
dc.contributor.editor | Narjes, Katinka | |
dc.creator | Riedel, Christian | |
dc.date.accessioned | 2020-09-14T09:51:27Z | |
dc.date.available | 2020-09-14T09:51:27Z | |
dc.date.issued | 2005 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/14818 | |
dc.identifier.uri | https://mediarep.org/handle/doc/15804 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | isbn:978-3-89472-398-9 | |
dc.relation.isPartOf | doi:https://doi.org/10.25969/mediarep/14371 | |
dc.rights | In Copyright | en |
dc.rights.uri | https://rightsstatements.org/vocab/InC/1.0/ | |
dc.subject | Game Studies | |
dc.subject | Werbung | |
dc.subject | THE SIMS | |
dc.subject | THE SIMS ONLINE | |
dc.subject.ddc | ddc:791 | |
dc.title | Werbung und Computerspiel – THE SIMS ONLINE zwischen Persuasion und Aneignung | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dspace.entity.type | BookPart | en |
local.academicbookseries | Film- und Fernsehwissenschaftliches Kolloquium | |
local.coverpage | 2021-05-29T01:20:57 | |
local.source.booktitle | Mediale Spielräume | |
local.source.epage | 115 | |
local.source.spage | 107 | |
local.source.volume | 17 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q4897444 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q2279868 |
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