Book part:
Phatic communication in computer games

dc.contributor.editorNeitzel, Britta
dc.contributor.editorNohr, Rolf F.
dc.creatorPost, Jack
dc.date.accessioned2020-08-14T14:32:57Z
dc.date.available2020-08-14T14:32:57Z
dc.date.issued2006
dc.identifier.doi10.25969/mediarep/14269
dc.identifier.isbnisbn:978-3-89472-441-2
dc.identifier.urihttps://mediarep.org/handle/doc/15237
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14195
dc.rightsIn Copyrighten
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectComputerspiel
dc.subjectKommunikation
dc.subjectInteraktion
dc.subjectInteraktivität
dc.subjectSemiotik
dc.subject.ddcddc:791
dc.subject.ddcddc:793
dc.titlePhatic communication in computer gamesde
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesSchriftenreihe der Gesellschaft für Medienwissenschaft (GfM)
local.coverpage2021-05-29T01:17:29
local.source.booktitleDas Spiel mit dem Medium. Partizipation - Immersion – Interaktion
local.source.epage222
local.source.spage208
local.source.volume14

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