Book part:
Simulation vs. Narration. Zur Darstellung fiktionaler Welten in neueren Computerspielen

dc.contributor.editorBecker, Andreas R.
dc.contributor.editorHartmann, Doreen
dc.contributor.editorLorey, Don Cecil
dc.contributor.editorNolte, Andrea
dc.creatorThon, Jan-Noël
dc.date.accessioned2020-08-24T10:30:09Z
dc.date.available2020-08-24T10:30:09Z
dc.date.issued2007
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14483
dc.identifier.urihttps://mediarep.org/handle/doc/15456
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfisbn:978-3-89472-620-1
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14361
dc.rightsIn Copyright
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0
dc.subjectGame Studies
dc.subjectComputerspiel
dc.subjectVideospiel
dc.subjectSimulation
dc.subjectNarration
dc.subjectNarratologie
dc.subject.ddcddc:791
dc.titleSimulation vs. Narration. Zur Darstellung fiktionaler Welten in neueren Computerspielende
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesFilm- und Fernsehwissenschaftliches Kolloquium
local.coverpage2021-05-29T01:18:06
local.source.booktitleMedien - Diskurse – Deutungen
local.source.epage76
local.source.spage68
local.source.volume20

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