Book part:
Psychiatrische Kliniken als totale Institutionen in digitalen Spielen

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorSimond, Stefan Heinrich
dc.date.accessioned2020-10-30T10:50:08Z
dc.date.available2020-10-30T10:50:08Z
dc.date.issued2020
dc.description.abstractTime and time again derelict psychiatric institutions and rogue inmates serve as settings and antagonists in cultural narratives, and digital games are no exception. The eeriness of exploring what Erving Goffman calls ›total institutions‹ and the tension of being confronted with the mentally ill orchestrate a persistent conflict between madness and reason. How this conflict is constructed on a narrative, aesthetic, and ludic level is the central focus of this article. The perspective applied leans heavily on discourse analysis to give a brief overview of contemporary ideas on mental illness and psychiatric institutions. Theoretically founded in Erving Goffman’s concept of total institutions, OUTLAST (Red Barrels, 2013) and THE TOWN OF LIGHT (LKA, 2016) are comparatively interpreted, concluding in the assumption that the perspective of both titles, while differing considerably, construct mirroring glances on psychiatric institutions and the madness within.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-007
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14977
dc.identifier.urihttps://mediarep.org/handle/doc/15966
dc.languagedeu
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectPsychische Erkrankungde
dc.subjectPsychiatriede
dc.subjectVideospielde
dc.subjectmental illnessen
dc.subjectpsychiatryen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workOUTLAST
dc.subject.workTHE TOWN OF LIGHT
dc.titlePsychiatrische Kliniken als totale Institutionen in digitalen Spielende
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:08:05
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-007
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage143
local.source.spage115
local.subject.wikidataQ14838050
local.subject.wikidataQ23253763
relation.isAuthorOfBookPart7a135807-e7f1-4693-b729-04a6590776de
relation.isAuthorOfBookPart.latestForDiscovery7a135807-e7f1-4693-b729-04a6590776de

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