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Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM

Abstract

This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release TRAUMA TEAM (Atlus Games). By fabricating the antagonistic »Rosalia virus« as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocating for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.

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Niezgoda, Brandon: Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM. In: Görgen, Arno;Simond, Stefan Heinrich: Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen. Bielefeld: transcript 2020, S. 345-363.doi:https://doi.org/10.14361/9783839453285-017
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung