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Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM

dc.contributor.editorGörgen, Arno
dc.contributor.editorSimond, Stefan Heinrich
dc.creatorNiezgoda, Brandon
dc.date.accessioned2020-10-30T10:50:06Z
dc.date.available2020-10-30T10:50:06Z
dc.date.issued2020
dc.description.abstractThis chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release TRAUMA TEAM (Atlus Games). By fabricating the antagonistic »Rosalia virus« as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocating for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.en
dc.identifier.doidoi:https://doi.org/10.14361/9783839453285-017
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14968
dc.identifier.urihttps://mediarep.org/handle/doc/15957
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14861
dc.rightsCreative Commons Attribution 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectEpidemiologiede
dc.subjectBlackboxde
dc.subjectVideospielde
dc.subjectepidemiologyen
dc.subjectblack boxen
dc.subjectvideo gameen
dc.subject.ddcddc:794
dc.subject.workTRAUMA TEAM
dc.titleTranscending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAMen
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.coverpage2021-05-29T01:07:45
local.identifier.firstpublishedhttps://doi.org/10.14361/9783839453285-017
local.source.booktitleKrankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen
local.source.epage363
local.source.spage345
local.subject.wikidataQ5959117

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