Book part: Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM
dc.contributor.editor | Görgen, Arno | |
dc.contributor.editor | Simond, Stefan Heinrich | |
dc.creator | Niezgoda, Brandon | |
dc.date.accessioned | 2020-10-30T10:50:06Z | |
dc.date.available | 2020-10-30T10:50:06Z | |
dc.date.issued | 2020 | |
dc.description.abstract | This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release TRAUMA TEAM (Atlus Games). By fabricating the antagonistic »Rosalia virus« as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocating for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole. | en |
dc.identifier.doi | doi:https://doi.org/10.14361/9783839453285-017 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/14968 | |
dc.identifier.uri | https://mediarep.org/handle/doc/15957 | |
dc.language | eng | |
dc.publisher | transcript | |
dc.publisher.place | Bielefeld | |
dc.relation.isPartOf | doi:https://doi.org/10.25969/mediarep/14861 | |
dc.rights | Creative Commons Attribution 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0 | |
dc.subject | Epidemiologie | de |
dc.subject | Blackbox | de |
dc.subject | Videospiel | de |
dc.subject | epidemiology | en |
dc.subject | black box | en |
dc.subject | video game | en |
dc.subject.ddc | ddc:794 | |
dc.subject.work | TRAUMA TEAM | |
dc.title | Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM | en |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dspace.entity.type | BookPart | en |
local.coverpage | 2021-05-29T01:07:45 | |
local.identifier.firstpublished | https://doi.org/10.14361/9783839453285-017 | |
local.source.booktitle | Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen | |
local.source.epage | 363 | |
local.source.spage | 345 | |
local.subject.wikidata | Q5959117 |
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