Book part: DVDs, Video Games, and the Cinema of Interactions
Abstract
Preferred Citation
BibTex
Grusin, Richard: DVDs, Video Games, and the Cinema of Interactions. In: Denson, Shane;Leyda, Julia: Post-Cinema. Theorizing 21st-Century Film. Falmer: REFRAME Books 2016, S. 65-87. DOI: 10.25969/mediarep/13481.
@INCOLLECTION{Grusin2016,
 author = {Grusin, Richard},
 title = {DVDs, Video Games, and the Cinema of Interactions},
 year = 2016,
 doi = {10.25969/mediarep/13481},
 editor = {Denson, Shane and Leyda, Julia},
 address = {Falmer},
 booktitle = {Post-Cinema. Theorizing 21st-Century Film},
 pages = {65--87},
 publisher = {REFRAME Books},
}
 author = {Grusin, Richard},
 title = {DVDs, Video Games, and the Cinema of Interactions},
 year = 2016,
 doi = {10.25969/mediarep/13481},
 editor = {Denson, Shane and Leyda, Julia},
 address = {Falmer},
 booktitle = {Post-Cinema. Theorizing 21st-Century Film},
 pages = {65--87},
 publisher = {REFRAME Books},
}
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