Book part:
Is Hacking the Brain the Future of Gaming? An interview with Karen Palmer

dc.contributor.editorFuchs, Mathias
dc.creatorPalmer, Karen
dc.date.accessioned2018-09-25T13:49:58Z
dc.date.available2018-09-25T13:49:58Z
dc.date.issued2015
dc.identifier.doi10.25969/mediarep/577
dc.identifier.isbnisbn:978-3-95796-076-4
dc.identifier.urihttps://mediarep.org/handle/doc/2949
dc.languageeng
dc.publishermeson press
dc.publisher.placeLüneburg
dc.relation.isPartOfisbn:978-3-95796-076-4
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/753
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectHackingde
dc.subjectInterviewde
dc.subjectVideospielde
dc.subjectKaren L. Palmerde
dc.subject.ddcddc:793
dc.titleIs Hacking the Brain the Future of Gaming? An interview with Karen Palmerde
dc.typebookPart
dc.type.statuspublishedVersion
dcterms.bibliographicCitationPalmer, Karen (2015): Is Hacking the Brain the Future of Gaming? An interview. In: Mathias Fuchs (Hg.): Diversity of Play. Lüneburg: meson press, 73-80. DOI: http://dx.doi.org/10.25969/mediarep/577.
dspace.entity.typeBookParten
local.coverpage2021-01-15T01:01:17
local.source.booktitleDiversity of Play
local.source.epage80
local.source.spage73
local.subject.gndhttps://d-nb.info/gnd/170414477
local.subject.wikidatahttps://www.wikidata.org/wiki/Q30072173

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