Book part: Is Hacking the Brain the Future of Gaming? An interview with Karen Palmer
dc.contributor.editor | Fuchs, Mathias | |
dc.creator | Palmer, Karen | |
dc.date.accessioned | 2018-09-25T13:49:58Z | |
dc.date.available | 2018-09-25T13:49:58Z | |
dc.date.issued | 2015 | |
dc.identifier.doi | 10.25969/mediarep/577 | |
dc.identifier.isbn | isbn:978-3-95796-076-4 | |
dc.identifier.uri | https://mediarep.org/handle/doc/2949 | |
dc.language | eng | |
dc.publisher | meson press | |
dc.publisher.place | Lüneburg | |
dc.relation.isPartOf | isbn:978-3-95796-076-4 | |
dc.relation.isPartOf | doi:http://dx.doi.org/10.25969/mediarep/753 | |
dc.rights | Creative Commons Attribution Share Alike 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0 | |
dc.subject | Hacking | de |
dc.subject | Interview | de |
dc.subject | Videospiel | de |
dc.subject | Karen L. Palmer | de |
dc.subject.ddc | ddc:793 | |
dc.title | Is Hacking the Brain the Future of Gaming? An interview with Karen Palmer | de |
dc.type | bookPart | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Palmer, Karen (2015): Is Hacking the Brain the Future of Gaming? An interview. In: Mathias Fuchs (Hg.): Diversity of Play. Lüneburg: meson press, 73-80. DOI: http://dx.doi.org/10.25969/mediarep/577. | |
dspace.entity.type | BookPart | en |
local.coverpage | 2021-01-15T01:01:17 | |
local.source.booktitle | Diversity of Play | |
local.source.epage | 80 | |
local.source.spage | 73 | |
local.subject.gnd | https://d-nb.info/gnd/170414477 | |
local.subject.wikidata | https://www.wikidata.org/wiki/Q30072173 |
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