Book part:
Die kulturelle Sphäre der Independent-Games – Terra incognita an den Rändern der Populärkultur?

dc.contributor.editorBecker, Andreas R.
dc.contributor.editorHartmann, Doreen
dc.contributor.editorLorey, Don Cecil
dc.contributor.editorNolte, Andrea
dc.creatorJahn-Sudmann, Andreas
dc.date.accessioned2020-08-24T10:30:09Z
dc.date.available2020-08-24T10:30:09Z
dc.date.issued2007
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/14484
dc.identifier.urihttps://mediarep.org/handle/doc/15457
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfisbn:978-3-89472-620-1
dc.relation.isPartOfdoi:https://doi.org/10.25969/mediarep/14361
dc.rightsIn Copyright
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0
dc.subjectGame Studies
dc.subjectComputerspiel
dc.subjectVideospiel
dc.subjectIndependent Game
dc.subjectIndie Games
dc.subjectProduktion
dc.subjectGame Design
dc.subject.ddcddc:791
dc.titleDie kulturelle Sphäre der Independent-Games – Terra incognita an den Rändern der Populärkultur?de
dc.typebookPart
dc.type.statuspublishedVersion
dspace.entity.typeBookParten
local.academicbookseriesFilm- und Fernsehwissenschaftliches Kolloquium
local.coverpage2021-05-29T01:11:21
local.source.booktitleMedien - Diskurse – Deutungen
local.source.epage84
local.source.spage77
local.source.volume20

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