Miscellany:
Screen Images. In-Game Photography, Screenshot, Screencast

dc.contributor.editorGerling, Winfried
dc.contributor.editorMöring, Sebastian
dc.contributor.editorDe Mutiis, Marco
dc.date.accessioned2023-06-07T12:21:51Z
dc.date.available2023-06-07T12:21:51Z
dc.date.issued2023
dc.description.abstractThis volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography. The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art. As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media.en
dc.description.tableofcontents<ul> <li><a href='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=10'> <i>Foreword</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=14'>Winfried Gerling, Sebastian Möring, Marco de Mutiis: <i>Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=46'>Winnie Soon: <i>Unerasable Images</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=56'>Birgit Schneider: <i>“Shoot(ing) the Image” – A Look at Screen Images from a Meta-Pictorial and Media-Archaeological Perspective</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=82'>Gareth Damian Martin: <i>Pathways (extracted from The Continuous City)</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=90'>Jacob Gaboury: <i>Paper Computing and Early Screenshot Cultures</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=96'>Winfired Gerling: <i>In-Front-of-the-Screen Images – A Photo Essay</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=140'>Michael Schäfer: <i>Three Probes into Recent History</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=148'>Stephan Günzel: <i>Image Reflection: Television-Screen Photography</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=164'>Rowan Lear: <i>Everything Starts to Shake: Gameplay, Shutter Lag and Fugitivity</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=172'>Azahara Cerezo: <i>Paisajes Digitales de una Guerra (tr. Digital landscapes from a war) 2015 – ongoing</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=176'>Paul Frosh: <i>Screenshots and the Memory of Photography</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=196'>COLL.EO: <i>Upscaling to Remain the Same</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=204'>Joanna Zylinski: <i>Screen Cuts: Training Perception Beyond “the Eye”</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=218'>Kent Sheely: <i>The Swamp</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=226'>Cindy Poremba: <i>Ansel and the (T / M)aking of Amateur Game Photography</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=248'>Natalie Maximova: <i>The Edge of the World</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=256'>Marco de Mutiis: <i>How to Win at Photography – How Games Teach Us to See</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=266'>Sebastian Möring: <i>The Conditional Cyberimage – On the Role of Gameplay in Artistic In-Game Photography</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=288'>Alan Butler: <i>Nine Swimming Pools and a Broken Glass</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=292'>Katrina Sluis: <i>The Phantom of the Mirror: The Screenshots of Mario Santamaría</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=298'>Roc Herms: <i>Hacer Pantallazo</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=304'>Friedrich Tietjen: <i>Documenting Witnessing: Two Cases of TV-Screen Photography</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=312'>Emily Wick: <i>Blind Spots</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=320'>Jan Distelmeyer: <i>A Case for Interface Studies: From Screenshots to Desktop / Screen Films</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=336'>Till Rückwart: <i>Salty Glitches</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=344'>Julia Eckel: <i>Screencasting: Documenting Processuality</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20921/ZeM_Gerling_ea_2023_Screen-Images_.pdf#page=374'> <i>Author Biographies</i></a></li>
dc.identifier.doi10.55309/c3ie61k5
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19712
dc.identifier.isbnisbn: 978-3-86599-535-3
dc.identifier.urihttps://www.kulturverlag-kadmos.de/programm/details/screen_images
dc.identifier.urihttps://mediarep.org/handle/doc/20921
dc.languageeng
dc.publisherKulturverlag Kadmos
dc.publisher.placeBerlin
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectImageen
dc.subjectPracticeen
dc.subjectPhenomenaen
dc.subjectPhotographyen
dc.subject.ddcddc:770
dc.titleScreen Images. In-Game Photography, Screenshot, Screencasten
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMiscen
local.academicbookseriesZeM Sammelbände
local.coverpage2023-06-07T14:39:25
local.identifier.firstpublishedhttps://www.kulturverlag-kadmos.de/programm/details/screen_images
local.source.volume4

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