Miscellany: Game Research Methods. An Overview
dc.contributor.editor | Lankoski, Petri | |
dc.contributor.editor | Björk, Staffan | |
dc.date.accessioned | 2020-03-25T12:45:35Z | |
dc.date.available | 2020-03-25T12:45:35Z | |
dc.date.issued | 2015 | |
dc.description.abstract | Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games. | en |
dc.description.tableofcontents | <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=13'>Frans Mäyrä: <i>Preface</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=15'>Petri Lankoski and Staffan Björk: <i>Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=23'>Carl Magnus Olsson: <i>Fundamentals for writing research: a game-oriented perspective</i></a></li> </ul> <h4>Part I. Qualitative approaches for studying games</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=37'>Petri Lankoski and Staffan Björk: <i>Formal analysis of gameplay</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=51'>José P. Zagal and Michael Mateas: <i>Analyzing time in videogames</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=71'>Olle Sköld et al.: <i>Studying games from the viewpoint of information</i></a></li> </ul> <h4>Part II. Qualitative approaches for studying play and players</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=91'>Ashley Brown: <i>Awkward: The importance of reflexivity in using ethnographic methods</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=107'>Amanda Cote and Julia G. Raz: <i>In-depth interviews for games research</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=131'>Jori Pitkänen: <i>Studying thoughts: Stimulated recall as a game research method</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=147'>Lina Eklund: <i>Focus group interviews as a way to evaluate and understand game play experiences</i></a></li> </ul> <h4>Part III. Quantitative approaches</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=165'>Richard N. Landers and Kristina N. Bauer: <i>Quantitative methods and analyses for the study of players and their behaviour</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=189'>Andreas Lieberoth et al.: <i>Sex, violence and learning: Assessing game effects</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=207'>Simo Järvelä et al.: <i>Stimulus games</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=221'>Raphael Marczak and Gareth R. Schott: <i>Audio visual analysis of player experience: Feedback-based gameplay metrics</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=245'>Günter Wallner and Simone Kriglstein: <i>An Introduction to Gameplay Data Visualization</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=265'>Mattias Svahn and Richard Wahlund: <i>Structural equation modelling for studying intended game processes</i></a></li> </ul> </ul> <h4>Part IV. Mixed methods</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=285'>Andreas Lieberoth and Andreas Roepstorff: <i>Mixed methods in game research: Playing on strengths and countering weaknesses</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=305'>Carl Magnus Olsson: <i>Systematic interviews and analysis: Using the repertory grid technique</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=323'>Nathan Hook: <i>Grounded theory</i></a></li> </ul> <h4>Part V. Game development for research</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=337'>M. Rohangis Mohseni et al.: <i>Extensive modding for experimental game research</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/14507/Lankoski_Bjoerk_2015_Game-Research-Methods-Overview_.pdf#page=355'>Annika Waern and Jon Back: <i>Experimental Game Design</i></a></li> </ul> | |
dc.identifier.doi | 10.1184/R1/6686765.v1 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/13581 | |
dc.identifier.isbn | isbn:9781312884731 | |
dc.identifier.uri | https://mediarep.org/handle/doc/14507 | |
dc.language | eng | |
dc.publisher | ETC Press | |
dc.publisher.place | Pittsburgh, PA | |
dc.rights | Creative Commons Attribution Non Commercial No Derivatives 3.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/3.0 | |
dc.subject | Game Studies | en |
dc.subject.ddc | ddc:794 | |
dc.title | Game Research Methods. An Overview | en |
dc.type | book | |
dc.type.status | publishedVersion | |
dspace.entity.type | Misc | en |
local.coverpage | 2021-05-29T01:34:19 | |
local.identifier.firstpublished | https://doi.org/10.1184/R1/6686765.v1 |
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