Miscellany:
Virtual Photography. Artificial Intelligence, In-game, and Extended Reality

dc.creatorAli, Shobeiri
dc.creatorHelen, Westgeest
dc.date.accessioned2024-09-30T08:47:23Z
dc.date.available2024-09-30T08:47:23Z
dc.date.issued2024
dc.description.abstractWhile it has traditionally been seen as a means of documenting an external reality or expressing an internal feeling, photography is now capable of actualizing never-existed pasts and never-lived experiences. Thanks to the latest photographic technologies, we can now take photos in computer games, interpolate them in extended reality platforms, or synthesize them via artificial intelligence. To account for the most recent shifts in conceptualizations of photography, this book proposes the term virtual photography as a binding theoretical framework, defined as a photography that retains the efficiency and function of real photography (made with or without a camera) while manifesting these in an unfamiliar or noncustomary form.en
dc.identifier.doi10.14361/9783839472033
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/23160
dc.identifier.isbnisbn:978-3-8394-7203-3
dc.identifier.urihttps://mediarep.org/handle/doc/24825
dc.identifier.urihttps://www.transcript-verlag.de/978-3-8376-7203-9/virtual-photography/?number=978-3-8394-7203-3&c=311000190
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVirtual Photographyen
dc.subjectArtificial Intelligenceen
dc.subjectIn-Game Photographyen
dc.subjectExtended Realitiesen
dc.subjectPhotography Theoryen
dc.subject.ddcddc:770
dc.titleVirtual Photography. Artificial Intelligence, In-game, and Extended Realityen
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMisc
local.academicbookseriesImage
local.coverpage2024-10-01T02:32:37
local.identifier.firstpublishedhttps://www.transcript-verlag.de/978-3-8376-7203-9/virtual-photography/?number=978-3-8394-7203-3&c=311000190
local.source.volume242

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