Miscellany: Digital Art through the Looking Glass. New strategies for archiving, collecting and preserving in digital humanities
dc.contributor.editor | Grau, Oliver | |
dc.contributor.editor | Hoth, Janina | |
dc.contributor.editor | Wandl-Vogt, Eveline | |
dc.date.accessioned | 2020-02-17T11:17:26Z | |
dc.date.available | 2020-02-17T11:17:26Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Digital art challenges archiving, collecting and preserving methods within and outside of gallery, library, archive and museum (GLAM) institutions. By its media, art in the digital sphere is processual, contextual, modular and ephemeral, and its creative process is collaborative. From artists, scholars, technicians and conservators – to preserve this contemporary art is a transdisciplinary task. This book brings together leading international experts from digital art theory and preservation, digital humanities, collection management, conservation and media art histories. In a transdisciplinary approach, theoretic and practice-based research from these stakeholders in art, research, education and exhibition are presented to create an overview of present preservation methods and discuss demands and opportunities for the future. Finally, the need for a new appropriate museum and archive infrastructure is shown to preserve the art of our time. | en |
dc.description.tableofcontents | <ul> <li><a href ='https://doi.org/10.25969/mediarep/13339'>Oliver Grau et al.: <i>Introduction</i></a></li> </ul> <h4>Early New Media Art. The search for originality in technological art and its challenges for preservation</h4> <ul> <li><a href ='https://doi.org/10.25969/mediarep/13340'>Frieder Nake: <i>Georg Nees & Harold Cohen: Re:tracing the origins of digital media</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13341'>George Legrady: <i>Shifts in the Photographic Paradigm through Digitality & the Aesthetics of Noise</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13342'>Beatriz Escribano Belmar/José R. Alcalá Mellado: <i>The Artistic Contribution of the Electrographic Practices to the Archaeology of Electronic Art</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13344'>Anne-Marie Duguet: <i>The “anarchive” Series as a Challenge between Art and Information. A singular approach of media art history</i></a></li> </ul> <h4>Six Decades of Digital Arts & Museums. A new infrastructure</h4> <ul> <li><a href ='https://doi.org/10.25969/mediarep/13345'>Howard Besser et al.: <i>DARIAH Connectivity Roundtable</i></a></li> </ul> <h4>Artistic, Collective & Curatorial Methods for Digital Archiving</h4> <ul> <li><a href ='https://doi.org/10.25969/mediarep/13346'>Raphael Lozano Hemmer: <i>#Best Practices for Conservation of Media Art from an Artist’s Perspective</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13347'>Giselle Beiguelman: <i>Museums of Losses for Clouds of Oblivion</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13348'>Annet Dekker: <i>Between Light and Dark Archiving</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13349'>Janina Hoth: <i>Historicization in the Archive: Digital art and originality</i></a></li> </ul> <h4>Digital Cultural Heritage. Methodologies & research tools</h4> <ul> <li><a href ='https://doi.org/10.25969/mediarep/13350'>Laura Leuzzi: <i>Re-enacting Early Video Art as a Research Tool for Media Art Histories</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13351'>Diego Mellado: <i>A Systems Engineer’s Perspective for the Re-Creation of Media Art. n-Cha(n)-t by David Rokeby</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13352'>Oliver Grau: <i>Resisting a Total Loss of Digital Heritage: Web 2.0-archiving & bridging thesaurus for media art histories</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13353'>Goki Miyakita/Keiko Okawa: <i>Redesigning Rare Japanese Books in the Digital Age: Design of the Narrative Book Collection</i></a></li> </ul> <h4>Curatorial Practices. Commissioning policies & conservation strategies for digital art</h4> <ul> <li><a href ='https://doi.org/10.25969/mediarep/13186'>Sabine Himmelsbach: <i>Net-based and Networked. Challenges for the conservation of digital art</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13187'>Howard Besser: <i>The Future of Museums. How will they evolve due to digital changes and in relation to time-based media</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13188'>Francesca Franco: <i>Algorithmic Signs, Venice 2017: Tracing the history of computer art</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13189'>Patricia Falcão: <i>Preservation of Software-based Art at Tate</i></a></li> <li><a href ='https://doi.org/10.25969/mediarep/13190'>Beatriz Escribano Belmar/José R. Alcalá Mellado: <i>The Development of Digital Narratives. Case study: Fred Adam and the pioneering multimedia interactive creations in the MIDE of Cuenca during the 1990s</i></a></li> </ul> | |
dc.identifier.doi | 10.11588/artdok.00006566 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/13360 | |
dc.identifier.isbn | isbn:978-3-903150-52-2 | |
dc.identifier.uri | https://mediarep.org/handle/doc/14282 | |
dc.language | eng | |
dc.publisher | Edition Donau-Universität | |
dc.publisher.place | Krems a.d. Donau | |
dc.rights | Creative Commons Attribution 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0 | |
dc.subject | Digitale Kunst | de |
dc.subject | Archiv | de |
dc.subject | Museum | |
dc.subject | Digital Humanities | de |
dc.subject | digital art | en |
dc.subject | archive | en |
dc.subject.ddc | ddc:770 | |
dc.title | Digital Art through the Looking Glass. New strategies for archiving, collecting and preserving in digital humanities | en |
dc.type | book | |
dc.type.status | publishedVersion | |
dspace.entity.type | Misc | en |
local.coverpage | 2021-05-29T01:30:46 | |
local.identifier.firstpublished | https://doi.org/10.11588/artdok.00006566 |
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