Miscellany: Cultures of Computer Game Concerns. The Child Across Families, Law, Science and Industry
dc.contributor.editor | Sörensen, Estrid | |
dc.date.accessioned | 2020-04-24T14:53:05Z | |
dc.date.available | 2020-04-24T14:53:05Z | |
dc.date.issued | 2018 | |
dc.description.abstract | The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. | en |
dc.description.tableofcontents | <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=11'>Estrid Sörensen: <i>Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures</i></a></li> </ul> <h4>Part I: Industry Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=41'>Sandra Plontke: <i>If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=69'>Estrid Sörensen & Vernon Jones: <i>Safeguarding Children on the Online Gaming Platform MovieStarPlanet</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=79'>Liam Berriman: <i>Children’s Participation in the Development of Online Games</i></a></li> </ul> <h4>Part II: Legal Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=97'>Stephan Dreyer: <i>The Legal Framework for Computer Games and Child Protection in Germany</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=115'>Claus Hjorth: <i>The Political and Legal Basis for Labelling of Computer Games in Denmark</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=121'>Jan Schank: <i>Textual Co-Construction of Game and Player in German Rating Decisions</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=139'>Anne Mette Thorhauge: <i>The Privatization of Age Classification</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=151'>Felix Raczkowski: <i>Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games</i></a></li> </ul> <h4>Part III: Family Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=167'>Dorte Marie Söndergaard: <i>The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=187'>Pal Aarsand: <i>The Micro-Politics of Time in Young People’s Talk About Gaming</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=207'>Niklas Alexander Chimirri: <i>Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=233'>Alexander Martin & Sandra Aßmann: <i>Between Fears and Needs for Information: German Parents’ Computer Game Concerns</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=249'>Adriana Gil-Juárez & Joel Feliu: <i>And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona</i></a></li> </ul> <h4>Part IV: Scientific Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=269'>Tobias Rothmund et al.: <i>Does Exposure to Violence in Entertainment Media Make People Aggressive?</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=285'>Estrid Sörensen et al.: <i>Psychology’s Multiple Concerns About Research on the Effects of Media Violence</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=297'>Rune Kristian Lundedal Nielsen: <i>From Concerns About Addiction to the Internet Gaming Disorder Diagnosis</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=313'>Espen Aarseth & Emil Lundedal Hammar: <i>No Worries? Game Research in Denmark 1984-2014</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=329'>Niklas Alexander Chimirri et al.: <i>Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark</i></a></li> </ul> | |
dc.identifier.doi | 10.14361/9783839439340 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/13706 | |
dc.identifier.isbn | isbn:978-3-8394-3934-0 | |
dc.identifier.uri | https://mediarep.org/handle/doc/14638 | |
dc.language | eng | |
dc.publisher | transcript | |
dc.publisher.place | Bielefeld | |
dc.rights | Creative Commons Attribution Non Commercial No Derivatives 4.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0 | |
dc.subject | Kind | de |
dc.subject | Medienpädagogik | de |
dc.subject | computer game | en |
dc.subject | Game Studies | en |
dc.subject | Childhood | en |
dc.subject.ddc | ddc:300 | |
dc.subject.ddc | ddc:794 | |
dc.title | Cultures of Computer Game Concerns. The Child Across Families, Law, Science and Industry | en |
dc.type | book | |
dc.type.status | publishedVersion | |
dspace.entity.type | Misc | en |
local.coverpage | 2021-05-29T01:33:09 | |
local.identifier.firstpublished | https://doi.org/10.14361/9783839439340 |
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