Miscellany:
Mental Health | Atmospheres | Video Games. New Directions in Game Research II

dc.contributor.editorAguilar Rodríguez
dc.contributor.editorJimena
dc.contributor.editorAlvarez Igarzábal, Federico
dc.contributor.editorDebus, Michael S.
dc.contributor.editorMaughan, Curtis L.
dc.contributor.editorSong, Su-Jin
dc.contributor.editorVozaru, Miruna
dc.contributor.editorZimmermann, Felix
dc.date.accessioned2023-03-10T14:04:05Z
dc.date.available2023-03-10T14:04:05Z
dc.date.issued2022
dc.description.abstractGaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.en
dc.identifier.doi10.14361/9783839462645
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/19361
dc.identifier.isbnisbn:978-3-8394-6264-5
dc.identifier.urihttps://www.transcript-verlag.de/978-3-8376-6264-1/mental-health-atmospheres-video-games/?number=978-3-8394-6264-5
dc.identifier.urihttps://mediarep.org/handle/doc/20540
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/
dc.subjectVideo Gamesen
dc.subjectMental Healthen
dc.subjectAtmosphereen
dc.subjectPlayen
dc.subjectComputer Gamesen
dc.subject.ddcddc:794
dc.titleMental Health | Atmospheres | Video Games. New Directions in Game Research IIen
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMiscen
local.academicbookseriesStudies of Digital Media Culture
local.coverpage2023-03-10T15:05:59
local.identifier.firstpublishedhttps://www.transcript-verlag.de/978-3-8376-6264-1/mental-health-atmospheres-video-games/?number=978-3-8394-6264-5
local.source.volume15

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