Miscellany:
Paratextualizing Games. Investigations on the Paraphernalia and Peripheries of Play

dc.contributor.editorBeil, Benjamin
dc.contributor.editorFreyermuth, Gundolf S.
dc.contributor.editorSchmidt, Hanns Christian
dc.date.accessioned2021-11-15T19:58:31Z
dc.date.available2021-11-15T19:58:31Z
dc.date.issued2021
dc.description.abstractGaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?en
dc.description.tableofcontents<ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=15'>Gundolf S. Freyermuth: <i>Paratext | Paraplay. Contextualizing the Concept of Paratextuality</i></a></li> </ul> <h4>Histories</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=57'>Benjamin Beil: <i>“And You Didn’t Even Look at It!”. ASSASSIN’S CREED’S (Self-)Discovery Tour</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=77'>Souvik Mukherjee: <i>The Cartography of Virtual Empires. Video Game Maps, Paratexts, and Colonialism</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=99'>Richard Cole: <i>Unboxing AGE OF EMPIRES. Paratexts and the Experience of Historical Strategy Games</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=133'>René Glas: <i>Making Mario. Shaping Franchise History Through Paratextual Play</i></a></li> </ul> <h4>Performances</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=167'>Rüdiger Brandis/Can Mert Bozkurt: <i>Player Agency in Audience Gaming</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=183'>Nicolle Lamerichs: <i>Material Culture on Twitch. Live-Streaming Cosplay, Gender, and Beauty</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=215'>Katarzyna Marak: <i>Benefits of Including Let’s Play Recordings in Close Readings of Digital Game Texts. Discussing Multiple Player Competences in Selected Game Texts</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=239'>Miłosz Markocki: <i>Fame or Infamy: The Influence of Let’s Plays on Independent Game Developers</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=259'>Rudolf Inderst: <i>“Here Comes a New Challenger”. Will Video Game Essays be the New Champion of Game Criticism?</i></a></li> </ul> <h4>Peripheries</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=283'>Mark J. P. Wolf: <i>The Impending Demise of Video Game Packaging: An Eulogy</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=295'>Regina Seiwald: <i>The Ludic Nature of Paratexts. Playful Material in and Beyond Video Games</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=321'>Ed Vollans: <i>[Para]Textually Here: Paratexts and Presence in Games. How Paratexts Extend the Game’s Network</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=343'>Giovanni Tagliamonte/Yaochong Yang: <i>Isekai: Tracing Interactive Control in Non-interactive Media</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/17754/Beil_ea_2021_Paratexualizing-Games_.pdf#page=375'>Hanns Christian Schmidt: <i>The Paratext, the Palimpsest, and the Pandemic. Finding Meaning in THE DIVISION’S Diegetic Artifacts</i></a></li> </ul>
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/16845
dc.identifier.isbnisbn:978-3-8394-5421-3
dc.identifier.urihttps://www.transcript-verlag.de/978-3-8376-5421-9/paratextualizing-games/?number=978-3-8394-5421-3
dc.identifier.urihttps://mediarep.org/handle/doc/17754
dc.languageeng
dc.publishertranscript
dc.publisher.placeBielefeld
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0/deed.de
dc.subjectDigital Gamesen
dc.subjectParatexten
dc.subjectFan Studiesen
dc.subjectLet's Playsen
dc.subjectComputer Gamesen
dc.subject.ddcddc:794
dc.subject.workASSASSIN'S CREED
dc.subject.workAGE OF EMPIRES
dc.titleParatextualizing Games. Investigations on the Paraphernalia and Peripheries of Playen
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMiscen
local.academicbookseriesStudies of Digital Media Culture
local.coverpage2021-11-15T20:59:14
local.identifier.firstpublishedhttps://www.transcript-verlag.de/978-3-8376-5421-9/paratextualizing-games/?number=978-3-8394-5421-3
local.source.volume13
local.subject.wikidatahttps://www.wikidata.org/wiki/Q420292
local.subject.wikidatahttps://www.wikidata.org/wiki/Q34811

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