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Videogames and Metareference. Mapping the Margins of an Interdisciplinary Field

dc.contributor.editorKrampe, Theresa
dc.contributor.editorThon, Jan-Noël
dc.date.accessioned2025-06-28T12:43:50Z
dc.date.issued2025
dc.description.abstractVideogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.en
dc.identifier.doi10.4324/9781003538592
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/23962
dc.identifier.isbnisbn:9781003538592
dc.identifier.urihttps://www.taylorfrancis.com/books/oa-edit/10.4324/9781003538592/videogames-metareference-theresa-krampe-jan-no%C3%ABl-thon
dc.identifier.urihttps://mediarep.org/handle/doc/25846
dc.languageeng
dc.publisherRoutledge
dc.publisher.placeLondon
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectVideogameen
dc.subjectMetareferenceen
dc.subjectInterdisciplinarityen
dc.subject.ddcddc:794
dc.titleVideogames and Metareference. Mapping the Margins of an Interdisciplinary Fielden
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMisc
local.coverpage2025-06-29T02:36:24
local.identifier.firstpublishedhttps://www.taylorfrancis.com/books/oa-edit/10.4324/9781003538592/videogames-metareference-theresa-krampe-jan-no%C3%ABl-thon
person.identifier.orcid0009-0001-9416-4676
person.identifier.orcid0000-0002-0358-6209
relation.isPublisherOfMisc912f5830-7bb5-4726-b317-1c624b39b477
relation.isPublisherOfMiscb9ff7fd8-ac23-44c2-b094-bb39658cd732
relation.isPublisherOfMisc.latestForDiscoveryb9ff7fd8-ac23-44c2-b094-bb39658cd732

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