Miscellany:
Comics and Videogames. From Hybrid Medialities to Transmedia Expansions

dc.contributor.editorRauscher, Andreas
dc.contributor.editorStein, Daniel
dc.contributor.editorThon, Jan-Noël
dc.date.accessioned2022-07-12T07:05:03Z
dc.date.available2022-07-12T07:05:03Z
dc.date.issued2021
dc.description.abstractThis book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.en
dc.identifier.doi10.4324/9781003035466
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18814
dc.identifier.isbnisbn:9781003035466
dc.identifier.urihttps://www.taylorfrancis.com/books/oa-edit/10.4324/9781003035466/comics-videogames-andreas-rauscher-daniel-stein-jan-no%C3%ABl-thon
dc.identifier.urihttps://mediarep.org/handle/doc/19963
dc.languageeng
dc.publisherRoutledge
dc.publisher.placeLondon
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectComicsen
dc.subjectVideogameen
dc.subjectGameen
dc.subject.ddcddc:790
dc.subject.workMETAL GEAR SOLID
dc.subject.workFANTASTIC FOUR
dc.subject.workTOMB RAIDER
dc.titleComics and Videogames. From Hybrid Medialities to Transmedia Expansionsen
dc.typebook
dc.type.statuspublishedVersion
dspace.entity.typeMiscen
local.coverpage2022-07-12T09:10:11
local.identifier.firstpublishedhttps://doi.org/10.4324/9781003035466
local.subject.gndhttps://d-nb.info/gnd/
local.subject.gndhttps://d-nb.info/gnd/1243775920
local.subject.gndhttps://d-nb.info/gnd/4488589-1
local.subject.wikidatahttps://www.wikidata.org/wiki/Q66734074
local.subject.wikidatahttps://www.wikidata.org/wiki/Q152098
local.subject.wikidatahttps://www.wikidata.org/wiki/Q270503

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