Miscellany:
Diversity of Play

dc.contributor.editorFuchs, Mathias
dc.date.accessioned2018-09-25T12:51:22Z
dc.date.available2018-09-25T12:51:22Z
dc.date.issued2015
dc.description.abstractThe early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.en
dc.description.tableofcontents<ul> <li><a href='http://dx.doi.org/10.25969/mediarep/551'>Mathias Fuchs: <i>Total Gamification</i></a></li> <li><a href='http://dx.doi.org/10.25969/mediarep/548'>Tanya Krzywinska: <i>Gamification of Gothic</i></a></li> <li><a href='http://dx.doi.org/10.25969/mediarep/550'>Astrid Ensslin: <i>Video Games as Unnatural Narratives</i></a></li> <li><a href='http://dx.doi.org/10.25969/mediarep/577'>Karen Palmer: <i>Is Hacking the Brain the Future of Gaming? An interview with Karen Palmer</i></a></li> <li><a href='http://dx.doi.org/10.25969/mediarep/578'>Markus Rautzenberg: <i>Navigating Uncertainty. Ludic Epistemology in an Age of New Essentialisms</i></a></li> </ul>
dc.identifier.doi10.25969/mediarep/753
dc.identifier.doi10.14619/012
dc.identifier.isbnisbn:978-3-95796-076-4
dc.identifier.urihttps://mediarep.org/handle/doc/2786
dc.languageeng
dc.publishermeson press
dc.publisher.placeLüneburg
dc.relation.hasPartdoi:http://dx.doi.org/10.25969/mediarep/551
dc.relation.hasPartdoi:http://dx.doi.org/10.25969/mediarep/548
dc.relation.hasPartdoi:http://dx.doi.org/10.25969/mediarep/550
dc.relation.hasPartdoi:http://dx.doi.org/10.25969/mediarep/577
dc.relation.hasPartdoi:http://dx.doi.org/10.25969/mediarep/578
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectdiversityen
dc.subjectGame Studiesde
dc.subjectGamificationde
dc.subjectGothicde
dc.subjectLudificationde
dc.subjectLudologyde
dc.subjectNarratologyde
dc.subjectPlay Studiesde
dc.subject.ddcddc:793
dc.titleDiversity of Playen
dc.typebook
dc.type.statuspublishedVersion
dcterms.bibliographicCitationFuchs, Mathias (Hg.) (2015): Diversity of Play. Lüneburg: meson press. DOI: http://dx.doi.org/10.25969/mediarep/753.
dspace.entity.typeMiscen
local.coverpage2021-05-29T01:31:30
local.identifier.firstpublishedhttps://doi.org/10.14619/012

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