Review:
Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice

dc.creatorPfister, Eugen
dc.date.accessioned2019-08-23T13:38:42Z
dc.date.available2019-08-23T13:38:42Z
dc.date.issued2018
dc.identifier.doi10.17192/ep2018.2-3.7907
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/4374
dc.identifier.urihttps://mediarep.org/handle/doc/5283
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleAdam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practicede
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationPfister, Eugen: Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018) Nr. 2/3, S. 315
dspace.entity.typeReviewen
local.coverpage2021-01-25T05:09:52
local.source.issue2-3
local.source.spage315
local.source.volume35

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