Review: Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
dc.creator | Pfister, Eugen | |
dc.date.accessioned | 2019-08-23T13:38:42Z | |
dc.date.available | 2019-08-23T13:38:42Z | |
dc.date.issued | 2018 | |
dc.identifier.doi | 10.17192/ep2018.2-3.7907 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/4374 | |
dc.identifier.uri | https://mediarep.org/handle/doc/5283 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:2196-4270 | |
dc.relation.ispartofseries | MEDIENwissenschaft: Rezensionen | Reviews | |
dc.rights | Creative Commons Attribution 3.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/3.0 | |
dc.subject.ddc | ddc:070 | |
dc.subject.ddc | ddc:791 | |
dc.title | Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice | de |
dc.type | review | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Pfister, Eugen: Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018) Nr. 2/3, S. 315 | |
dspace.entity.type | Review | en |
local.coverpage | 2021-01-25T05:09:52 | |
local.source.issue | 2-3 | |
local.source.spage | 315 | |
local.source.volume | 35 |
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