Review: Jens Frieling: Virtuelle Güter in Computerspielen: Grundlagen, Konsum und Wirkungen von Games
dc.creator | Runzheimer, Bernhard | |
dc.date.accessioned | 2019-08-23T13:38:42Z | |
dc.date.available | 2019-08-23T13:38:42Z | |
dc.date.issued | 2018 | |
dc.identifier.doi | 10.17192/ep2018.2-3.7909 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/4376 | |
dc.identifier.uri | https://mediarep.org/handle/doc/5285 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:2196-4270 | |
dc.relation.ispartofseries | MEDIENwissenschaft: Rezensionen | Reviews | |
dc.rights | Creative Commons Attribution 3.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/3.0 | |
dc.subject.ddc | ddc:070 | |
dc.subject.ddc | ddc:791 | |
dc.title | Jens Frieling: Virtuelle Güter in Computerspielen: Grundlagen, Konsum und Wirkungen von Games | de |
dc.type | review | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Runzheimer, Bernhard: Jens Frieling: Virtuelle Güter in Computerspielen: Grundlagen, Konsum und Wirkungen von Games. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018) Nr. 2/3, S. 319 | |
dspace.entity.type | Review | en |
local.coverpage | 2021-01-25T05:10:00 | |
local.source.issue | 2-3 | |
local.source.spage | 319 | |
local.source.volume | 35 | |
relation.isAuthorOfReview | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb | |
relation.isAuthorOfReview.latestForDiscovery | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb |
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