Review: Jeannine Simon: Die Gaming-Falle: Wie digitale Spiele uns um Zeit, Geld und Daten bringen
| dc.creator | Runzheimer, Bernhard | |
| dc.date.accessioned | 2025-12-04T14:23:55Z | |
| dc.date.issued | 2025 | |
| dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/24403 | |
| dc.identifier.uri | https://mediarep.org/handle/doc/26413 | |
| dc.language | deu | |
| dc.publisher | Schüren | |
| dc.publisher.place | Marburg | |
| dc.relation.isPartOf | issn:2196-4270 | |
| dc.relation.ispartofseries | MEDIENwissenschaft: Rezensionen | Reviews | |
| dc.rights.uri | https://creativecommons.org/licenses/by/3.0 | |
| dc.subject | Gaming | de |
| dc.subject | Digitale Spiele | de |
| dc.subject | Spielsucht | de |
| dc.subject | Selbstregulation | de |
| dc.subject.ddc | ddc:794 | |
| dc.title | Jeannine Simon: Die Gaming-Falle: Wie digitale Spiele uns um Zeit, Geld und Daten bringen | de |
| dc.type | review | |
| dc.type.status | publishedVersion | |
| dspace.entity.type | Review | |
| local.coverpage | 2025-12-05T02:31:37 | |
| local.source.epage | 0639 | |
| local.source.issue | 4 | |
| local.source.spage | 0638 | |
| local.source.volume | 42 | |
| person.identifier.orcid | 0000-0001-5784-3357 | |
| relation.isAuthorOfReview | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb | |
| relation.isAuthorOfReview.latestForDiscovery | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb |
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