Review: Felix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Games
dc.creator | Runzheimer, Bernhard | |
dc.date.accessioned | 2019-12-19T13:16:12Z | |
dc.date.available | 2019-12-19T13:16:12Z | |
dc.date.issued | 2019 | |
dc.identifier.doi | 10.25969/mediarep/13081 | |
dc.identifier.uri | https://mediarep.org/handle/doc/14001 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:2196-4270 | |
dc.relation.ispartofseries | MEDIENwissenschaft: Rezensionen | Reviews | |
dc.rights | Creative Commons Attribution 3.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/3.0 | |
dc.subject | Serious Games | de |
dc.subject | Game Studies | de |
dc.subject | Digitalisierung | de |
dc.subject | Gamification | de |
dc.subject.ddc | ddc:794 | |
dc.title | Felix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Games | de |
dc.type | review | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Bernhard Runzheimer: Felix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Games. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 36 (2019) Nr. 4, S. 449–450. | |
dspace.entity.type | Review | en |
local.coverpage | 2021-05-29T03:59:37 | |
local.source.epage | 450 | |
local.source.issue | 4 | |
local.source.spage | 449 | |
local.source.volume | 36 | |
relation.isAuthorOfReview | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb | |
relation.isAuthorOfReview.latestForDiscovery | 79aec2cd-ff4b-4cf6-b456-a1ce89efeccb |
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