Review:
Felix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Games

dc.creatorRunzheimer, Bernhard
dc.date.accessioned2019-12-19T13:16:12Z
dc.date.available2019-12-19T13:16:12Z
dc.date.issued2019
dc.identifier.doi10.25969/mediarep/13081
dc.identifier.urihttps://mediarep.org/handle/doc/14001
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rightsCreative Commons Attribution 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/3.0
dc.subjectSerious Gamesde
dc.subjectGame Studiesde
dc.subjectDigitalisierungde
dc.subjectGamificationde
dc.subject.ddcddc:794
dc.titleFelix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Gamesde
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationBernhard Runzheimer: Felix Raczkowski: Digitalisierung des Spiels: Games, Gamification und Serious Games. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 36 (2019) Nr. 4, S. 449–450.
dspace.entity.typeReviewen
local.coverpage2021-05-29T03:59:37
local.source.epage450
local.source.issue4
local.source.spage449
local.source.volume36
relation.isAuthorOfReview79aec2cd-ff4b-4cf6-b456-a1ce89efeccb
relation.isAuthorOfReview.latestForDiscovery79aec2cd-ff4b-4cf6-b456-a1ce89efeccb

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