Review:
Glitch: Art & Technology: Processing media matter

dc.creatorGaafar, Rania
dc.date.accessioned2020-12-23T17:11:48Z
dc.date.available2020-12-23T17:11:48Z
dc.date.issued2020
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/15335
dc.identifier.urihttps://necsus-ejms.org/glitch-art-technology-processing-media-matter/
dc.identifier.urihttps://mediarep.org/handle/doc/16143
dc.languageeng
dc.publisherAmsterdam University Press
dc.publisher.placeAmsterdam
dc.relation.ispartofissn:2213-0217
dc.relation.ispartofseriesNECSUS_European Journal of Media Studies
dc.rightsCreative Commons Attribution Non Commercial No Derivatives 4.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectKunstde
dc.subjectTechnologiede
dc.subjectarten
dc.subjectreviewen
dc.subjecttechnologyen
dc.subject.ddcddc:791
dc.titleGlitch: Art & Technology: Processing media matteren
dc.typereview
dc.type.statuspublishedVersion
dspace.entity.typeReviewen
local.coverpage2021-05-29T05:34:00
local.identifier.firstpublishedhttps://necsus-ejms.org/glitch-art-technology-processing-media-matter/
local.source.epage433
local.source.issue2
local.source.issueTitle#Method
local.source.spage421
local.source.volume9

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