Review:
Stephanie Boluk, Patrick LeMieux: Metagaming. Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

dc.creatorRunzheimer, Bernhard
dc.date.accessioned2019-08-23T13:39:38Z
dc.date.available2019-08-23T13:39:38Z
dc.date.issued2018
dc.identifier.doi10.17192/ep2018.4.7992
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/4483
dc.identifier.urihttps://mediarep.org/handle/doc/5392
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rightsCreative Commons Attribution 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/3.0
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleStephanie Boluk, Patrick LeMieux: Metagaming. Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogamesde
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationRunzheimer, Bernhard: Stephanie Boluk, Patrick LeMieux: Metagaming. Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018) Nr. 4, S. 446
dspace.entity.typeReviewen
local.coverpage2021-01-25T05:17:33
local.source.issue4
local.source.spage446
local.source.volume35
relation.isAuthorOfReview79aec2cd-ff4b-4cf6-b456-a1ce89efeccb
relation.isAuthorOfReview.latestForDiscovery79aec2cd-ff4b-4cf6-b456-a1ce89efeccb

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