Review:
Sammelrezension: Gewalt im Computerspiel

dc.creatorBigl, Benjamin
dc.date.accessioned2019-08-23T13:50:35Z
dc.date.available2019-08-23T13:50:35Z
dc.date.issued2017
dc.description.abstractChristoph Bareither: Gewalt im Computerspiel: Facetten eines Vergnügens; Gareth Schott: Violent Games: Rules, Realism and Effect. London/New York: Bloomsbury Academic 2016 (Approaches to Digital Game Studies, Bd.3)de
dc.identifier.doi10.17192/ep2017.3.7575
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/4651
dc.identifier.urihttps://mediarep.org/handle/doc/5560
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.relation.reviewsdoi:https://doi.org/10.25969/mediarep/546
dc.rightsCreative Commons Attribution 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/3.0
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleSammelrezension: Gewalt im Computerspielde
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationBigl, Benjamin: Sammelrezension Gewalt im Computerspiel. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 34 (2017) Nr. 3, S. 442 DOI: 10.17192/ep2017.3.7575.
dspace.entity.typeReviewen
local.coverpage2021-05-29T03:52:15
local.source.issue3
local.source.spage442
local.source.volume34

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