Review: Katherine Ibister: How Games Move Us: Emotion by Design
dc.creator | Rauscher, Andreas | |
dc.date.accessioned | 2019-08-23T13:49:45Z | |
dc.date.available | 2019-08-23T13:49:45Z | |
dc.date.issued | 2017 | |
dc.identifier.doi | 10.17192/ep2017.2.7006 | |
dc.identifier.doi | http://dx.doi.org/10.25969/mediarep/4559 | |
dc.identifier.uri | https://mediarep.org/handle/doc/5468 | |
dc.language | deu | |
dc.publisher | Schüren | |
dc.publisher.place | Marburg | |
dc.relation.isPartOf | issn:2196-4270 | |
dc.relation.ispartofseries | MEDIENwissenschaft: Rezensionen | Reviews | |
dc.rights | Creative Commons Attribution 3.0 Generic | |
dc.rights.uri | https://creativecommons.org/licenses/by/3.0 | |
dc.subject.ddc | ddc:070 | |
dc.subject.ddc | ddc:791 | |
dc.title | Katherine Ibister: How Games Move Us: Emotion by Design | de |
dc.type | review | |
dc.type.status | publishedVersion | |
dcterms.bibliographicCitation | Rauscher, Andreas: Katherine Ibister: How Games Move Us: Emotion by Design. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 34 (2017) Nr. 2, S. 192 | |
dspace.entity.type | Review | en |
local.coverpage | 2021-01-25T04:52:01 | |
local.source.issue | 2 | |
local.source.spage | 192 | |
local.source.volume | 34 |
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