Review:
Sabine Hahn: Gender und Gaming: Frauen im Fokus der Games-Industrie

dc.creatorSimond, Stefan Heinrich
dc.date.accessioned2019-08-23T13:38:02Z
dc.date.available2019-08-23T13:38:02Z
dc.date.issued2018
dc.identifier.doi10.17192/ep2018.1.7770
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/4351
dc.identifier.urihttps://mediarep.org/handle/doc/5260
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rightsCreative Commons Attribution 3.0 Generic
dc.rights.urihttps://creativecommons.org/licenses/by/3.0
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleSabine Hahn: Gender und Gaming: Frauen im Fokus der Games-Industriede
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationSimond, Stefan: Sabine Hahn: Gender und Gaming: Frauen im Fokus der Games-Industrie. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018) Nr. 1, S. 108
dspace.entity.typeReviewen
local.coverpage2021-05-29T03:53:50
local.source.issue1
local.source.spage108
local.source.volume35
relation.isAuthorOfReview7a135807-e7f1-4693-b729-04a6590776de
relation.isAuthorOfReview.latestForDiscovery7a135807-e7f1-4693-b729-04a6590776de

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