Review:
Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (Hg.): Rethinking Gamification

dc.creatorBaumgartner, Robert
dc.creatorUnterhuber, Tobias
dc.date.accessioned2019-08-23T14:22:30Z
dc.date.available2019-08-23T14:22:30Z
dc.date.issued2015
dc.identifier.doi10.17192/ep2015.4.4047
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/5139
dc.identifier.urihttps://mediarep.org/handle/doc/6048
dc.languagedeu
dc.publisherSchüren
dc.publisher.placeMarburg
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleMathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (Hg.): Rethinking Gamificationde
dc.typereview
dc.type.statuspublishedVersion
dcterms.bibliographicCitationBaumgartner, Robert; Unterhuber, Tobias: Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (Hg.): Rethinking Gamification. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 32 (2015) Nr. 4, S. 489
dspace.entity.typeReviewen
local.coverpage2021-01-25T04:30:48
local.source.issue4
local.source.spage489
local.source.volume32

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