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Review:
Björn Allmendinger, Petra F. Köster (Hg.): Digital Game-Based Learning in der Bildungspraxis: Möglichkeiten, Herausforderungen und Perspektiven

dc.creatorJeschke, Tanja
dc.date.accessioned2025-09-05T10:11:04Z
dc.date.issued2025
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/24136
dc.identifier.urihttps://mediarep.org/handle/doc/26063
dc.languagedeu
dc.publisherMarburg
dc.publisher.placeSchüren
dc.relation.isPartOfissn:2196-4270
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rights.urihttps://creativecommons.org/licenses/by/3.0
dc.subjectDigital Game-based Learningde
dc.subjectSerious Gamesde
dc.subjectGamificationde
dc.subjectDidaktikde
dc.subjectLehrmethodende
dc.subjectLernende
dc.subject.ddcddc:794
dc.titleBjörn Allmendinger, Petra F. Köster (Hg.): Digital Game-Based Learning in der Bildungspraxis: Möglichkeiten, Herausforderungen und Perspektivende
dc.typereview
dc.type.statuspublishedVersion
dspace.entity.typeReview
local.coverpage2025-09-06T02:35:04
local.source.epage499
local.source.issue3
local.source.spage497
local.source.volume42

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