Book part: Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM
Abstract
This chapter explores the epidemiological framework of disease constructed in the 2010 Wii-console release TRAUMA TEAM (Atlus Games). By fabricating the antagonistic »Rosalia virus« as an ailment of insidious phases, volatile symptoms reminiscent of present-day outbreaks that perplexed contemporary practitioners, of molecular complexity and spread through such conspicuous and rudimentary ecological means as to make surreptitious, the game designers have provided a vivid allegory advocating for a modern paradigm of disease theory/epidemiology; one that transcends a web of causation. The ultimate result is a game that embodies and engages not only complex medical theory, but showcases the downfalls of provincialism regarding the gameplaying apparatus as a whole.
Preferred Citation
BibTex
author = {Niezgoda, Brandon},
title = {Transcending a Black-Box Theory: of Gaming and Medicine Seeing Disease through an Eco-Epidemiological Model in TRAUMA TEAM},
year = 2020,
doi = "\url{http://dx.doi.org/10.25969/mediarep/14968}",
editor = {Görgen, Arno and Simond, Stefan Heinrich},
address = {Bielefeld},
booktitle = {Krankheit in Digitalen Spielen. Interdisziplinäre Betrachtungen},
pages = {345--363},
publisher = {transcript},
}
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