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dc.creatorFörster, Julia
dc.creatorReinhardt, Annika
dc.date.accessioned2018-09-24T09:28:58Z
dc.date.available2018-09-24T09:28:58Z
dc.date.issued2011
dc.identifier.urihttps://mediarep.org/handle/doc/1673
dc.languagedeu
dc.publisheruniversi - Universitätsverlag Siegen
dc.relation.ispartofseriesNavigationen - Zeitschrift für Medien- und Kulturwissenschaften
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGame Designde
dc.subjectPlanungde
dc.subjectGRAND THEFT AUTO <Spieleserie>de
dc.subject.ddcddc:794
dc.titleGame design documentde
dc.typearticle
dcterms.bibliographicCitationFörster, Julia; Reinhardt, Annika (2011): Game design document. In: Navigationen 11 (2), 65–79. DOI: http://dx.doi.org/10.25969/mediarep/843.
dc.type.statuspublishedVersion
local.subject.wikidatahttps://www.wikidata.org/wiki/Q132730
local.source.spage65
local.source.epage79
local.source.issue2
local.source.volume11
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/843
dc.identifier.urnurn:nbn:de:hbz:467-8205
dc.relation.isPartOfissn:1619-1641
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/940
local.coverpage2019-08-26T16:34:56


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