Article:
Die Aneignung von Location based Mobile Games. Am Beispiel des Spiels ARTventure (2015)

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This paper deals with the appropriation of the self-designed Location Based Mobile Game ARTventure (2015), based on an empirical study conducted in the context of the 2015 playin'siegen festival. This study highlights strategies of appropriation on the part of the players and examines how they experienced physical space by using hybrid space navigation. In this process, the paper argues, the ability to experience space depends on social structures while gaming in groups and dealing with mobile media based on technical skills

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Hartmann, Anna Lena: Die Aneignung von Location based Mobile Games. Am Beispiel des Spiels ARTventure (2015). In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 16 (2016), Nr. 1, S. 119-136. DOI: 10.25969/mediarep/1615.
@ARTICLE{Hartmann2016,
 author = {Hartmann, Anna Lena},
 title = {Die Aneignung von Location based Mobile Games. Am Beispiel des Spiels ARTventure (2015)},
 year = 2016,
 doi = {10.25969/mediarep/1615},
 volume = 16,
 address = {Siegen},
 journal = {Navigationen - Zeitschrift für Medien- und Kulturwissenschaften},
 number = 1,
 pages = {119--136},
}
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