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30 | 2003 
  •   media/rep/
  • Zeitschriften
  • Dichtung Digital
  • 30 | 2003
  •   media/rep/
  • Zeitschriften
  • Dichtung Digital
  • 30 | 2003

30 | 2003

 

Markku Eskelinen:

Editorial

S. 1-2

Anders Fagerjord:

Four Axes of Rhetorical Convergence

S. 1-45

Teemu Ikonen:

Moving text in avant-garde poetry: Towards a poetics of textual motion

S. 1-14

Jonas Ingvarsson:

Enter the Cut-up Matrix: Some notes on Man and machines in the (Swedish) 1960’s

S. 1-11

Aki Järvinen:

The Elements of Simulation in Digital Games: System, representation and interface in GRAND THEFT AUTO: VICE CITY

S. 1-20

Lisbeth Klastrup:

Paradigms of interaction: Conceptions and misconceptions of the field today

S. 1-18

Raine Koskimaa:

Is There a Place for Digital Literature in the Information Society?

S. 1-11

Torill Mortensen:

The Geography of a Non-place

S. 1-22

Jesper Olsson:

Writing Through the Data Banks: A Note on Poetry and Technology in the Swedish 1960s

S. 1-9

Ragnhild Tronstad:

Defining a Tubmud Ludology

S. 1-48

 

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Philipps-Universität Marburg
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Philipps-Universität Marburg
DFG
Open Access
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  • Visit us on twitter: @mediarep_OA
  • Did you discover incorrect information? Let us know!