36 | 2006
Editorial
S. 1-1
Useless Programs, Useful Programmers, and the production of Social Interactive Artworks: Interview with Scott Snibbe
S. 1-12
Scott Snibbe's DEEP WALLS: A Close Reading
S. 1-6
Camille Utterback's Series EXTERNAL MEASURES
S. 1-5
Das Publikum als Pinsel: Camille Utterbacks interaktive Installation UNTITLED 5
S. 1-6
Digital Art as Social Sculpture and Musical Score: Interview with Richard Rinehart
S. 1-1
Code.surface| |Code.depth
S. 1-24
Computer Games as Narrative: The Ludology versus Narrativism Controversy
S. 1-1/276-297
Event-Sequences, Plots and Narration in Computer Games
S. 1-24
Hypermedia and the Question of Canonicity
S. 1-23