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dc.creatorVagt, Christina
dc.date.accessioned2022-06-21T12:55:13Z
dc.date.available2022-06-21T12:55:13Z
dc.date.issued2020
dc.identifier.urihttps://meiner.de/artikel/1000108419
dc.identifier.urihttps://mediarep.org/handle/doc/19891
dc.description.abstractBehavioral design of so called »persuasive computer technologies« is the result of a merger between psychology, economics, and computer engineering. The article discusses its genealogy from the strategic response of military, governmental, and academic players to the general problem that the behavior of complex systems such as humans, societies, or markets is difficult to predict, and that controlling these complex systems means shaping them by designing their technological and social environments.en
dc.languageeng
dc.publisherFelix Meiner
dc.relation.ispartofseriesZMK Zeitschrift für Medien- und Kulturforschung
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0/
dc.subjectComputertechnologiende
dc.subjectStaatde
dc.subjectWissenschaftde
dc.subjectMilitärde
dc.subjectcomputer technologiesen
dc.subjectstateen
dc.subjectmilitaryen
dc.subjectscienceen
dc.subject.ddcddc:600
dc.subject.ddcddc:300
dc.titlePredicting and Shaping or How to Close the Futureen
dc.typearticle
dc.type.statuspublishedVersion
local.source.spage117
local.source.epage124
local.source.issue1
local.source.volume11
dc.identifier.doi10.28937/1000108419
dc.identifier.doihttp://dx.doi.org/10.25969/mediarep/18745
local.source.issueTitleSchalten und Walten
dc.relation.isPartOfissn:1869-1366
dc.publisher.placeHamburg
local.coverpage2022-06-21T15:11:02


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