Miscellany:
Playful Materialities. The Stuff That Games Are Made Of

Abstract

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Preferred Citation
BibTex
Beil, Benjamin; Freyermuth, Gundolf S.; Schmidt, Hanns Christian; Rusch, Raven(Hg.): Playful Materialities. The Stuff That Games Are Made Of. Bielefeld: transcript 2022. DOI: http://dx.doi.org/10.25969/mediarep/18878.
@BOOK{Beil2022,
 title = {Playful Materialities. The Stuff That Games Are Made Of},
 year = 2022,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/18878}",
 editor = {Beil, Benjamin and Freyermuth, Gundolf S. and Schmidt, Hanns Christian and Rusch, Raven},
 address = {Bielefeld},
 series = {Studies of Digital Media Culture},
 publisher = {transcript},
 isbn = {978-3-8394-6200-3},
}
license icon

As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen