Article: Demo Skills in Technologically Wild Settings. The Demoscene
Abstract
The article examines the practices of the demoscene, looking at performative aspects at the intersection of technology and individual skills. The scene is one of the oldest and most enduring, primarily European, hyperreal communities whose creative and cutting-edge works are well documented, findable, and accessible. However, at the level of program code, these artifacts are generally neither interoperable nor reusable. In addition, the demoscene bases its tradition on its own ideals and principles and has developed an individual demonstration culture that aims to impress and entertain the community by creatively using hardware, producing software programs and code, and demonstrating their capabilities.
Preferred Citation
BibTex
Hastik, Canan: Demo Skills in Technologically Wild Settings. The Demoscene. In: Navigationen - Zeitschrift für Medien- und Kulturwissenschaften, Jg. 23 (2023), Nr. 1, S. 46-60. DOI: http://dx.doi.org/10.25969/mediarep/20073.
@ARTICLE{Hastik2023,
author = {Hastik, Canan},
title = {Demo Skills in Technologically Wild Settings. The Demoscene},
year = 2023,
doi = "\url{http://dx.doi.org/10.25969/mediarep/20073}",
volume = 23,
address = {Siegen},
journal = {Navigationen - Zeitschrift für Medien- und Kulturwissenschaften},
number = 1,
pages = {46--60},
}
author = {Hastik, Canan},
title = {Demo Skills in Technologically Wild Settings. The Demoscene},
year = 2023,
doi = "\url{http://dx.doi.org/10.25969/mediarep/20073}",
volume = 23,
address = {Siegen},
journal = {Navigationen - Zeitschrift für Medien- und Kulturwissenschaften},
number = 1,
pages = {46--60},
}
Keywords
As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen